About The God Slayer Project

The ambitious next chapter from Pathea Games - a radical departure from cozy simulation to gritty AAA action RPG, powered by Unreal Engine 5 and inspired by Eastern mythology.

The Pathea Games Story

From Cozy to Combat

Founded in Chongqing, China, Pathea Games earned global recognition with the My Time series—whimsical life simulation games that sold millions of copies worldwide. My Time at Portia and My Time at Sandrock established the studio's reputation for charming characters, deep crafting systems, and community-focused gameplay.

However, behind the scenes, the studio harbored ambitions beyond the simulation genre. Inspired by martial arts cinema, systemic RPGs, and the rising wave of Chinese AAA development, Pathea began prototyping what would become The God Slayer—a project that represents both a creative risk and a statement of artistic evolution.

Studio Evolution

"We wanted to prove that Chinese studios can create world-class action games, not just mobile titles or specific genres. The success of the My Time series gave us the financial stability to take this risk." - Zifei Wu, Creative Director

Technical Transformation

The shift from Unity to Unreal Engine 5 marked a fundamental technical transformation. While the My Time series used stylized, optimized graphics suitable for broad hardware, The God Slayer demanded cutting-edge rendering technology capable of delivering photorealistic visuals and complex physics simulations.

My Time Series

  • • Engine: Unity
  • • Style: Stylized, cozy
  • • Scope: Mid-scale simulation
  • • Team: ~50 developers

The God Slayer

  • • Engine: Unreal Engine 5
  • • Style: Photorealistic, gritty
  • • Scope: AAA action RPG
  • • Team: ~150+ developers

This transition required hiring experienced action game developers, establishing new pipelines for motion capture and cinematic storytelling, and building expertise in UE5's Nanite and Lumen systems—a massive investment in both technology and talent.

Project Origins & Development

The PlayStation China Hero Project

The God Slayer was initially unveiled as part of Sony's China Hero Project—an initiative to support and showcase Chinese game development talent on PlayStation platforms. This partnership provided crucial resources, mentorship, and visibility during the project's formative stages.

Technical Support

Access to Sony's engineering expertise for PlayStation 5 optimization and DualSense integration.

Marketing Platform

Showcase opportunities at PlayStation events and State of Play presentations.

Quality Assurance

Rigorous quality standards and feedback from Sony's first-party teams.

Expansion to Multi-Platform

As development progressed and the scope expanded, Pathea made the strategic decision to release The God Slayer on all major platforms. This move reflected both commercial realities and a commitment to reaching the widest possible audience.

Business Considerations

  • AAA development costs require maximum market reach
  • Xbox's growing presence in Asian markets
  • PC as a crucial platform for modding and longevity

Technical Challenges

  • Maintaining visual parity across PlayStation 5, Xbox Series X, and PC
  • Adapting DualSense features for other platforms
  • Platform-specific optimization for different hardware architectures

Creative Vision & Inspirations

Eastern Mythology Reimagined

Rather than following traditional Wuxia/Xianxia tropes, The God Slayer subverts them. Gods are not aspirational figures but oppressive parasites. Cultivation (Qi mastery) is not a path to immortality but a tool of rebellion.

Key Influences:

  • • Promethean myths (stealing fire from gods)
  • • Chinese peasant rebellions
  • • Industrial revolution class struggles
  • • Martial arts cinema choreography

Systemic Gameplay Design

Inspired by games like Divinity: Original Sin and Breath of the Wild, the Elemancer system emphasizes environmental interaction over scripted sequences. Players create their own solutions using elemental physics.

Design Philosophy:

  • • "The environment is your weapon"
  • • Multiple solutions to every challenge
  • • Emergent gameplay through element combos
  • • Physics-based rather than magic-based

The "Chinese AAA" Movement

Following the trailblazing success of Black Myth: Wukong, The God Slayer represents the "second wave" of Chinese AAA development—games that blend Eastern cultural themes with Western production values.

Cultural Significance:

  • • Establishing Chinese game development credibility
  • • Cultural export through interactive media
  • • Technical parity with Western studios
  • • Unique aesthetic voices beyond fantasy tropes

Development Team & Leadership

Key Leadership

Zifei Wu

Creative Director & Founder. Visionary behind both the My Time series and The God Slayer's radical new direction.

Lead Combat Designer

Former AAA action game veteran hired specifically for The God Slayer's martial arts and elemental combat systems.

Technical Director

UE5 specialist overseeing the transition from Unity and implementation of Nanite/Lumen technologies.

Team Structure

Core Development Team~100 developers
Support & Outsourcing~50+ additional staff
Separate from My Time TeamDedicated unit
Development Timeline2023-2027 (4+ years)

The team represents a mix of Pathea veterans and new hires with AAA action game experience. This blend ensures both studio culture preservation and necessary genre expertise.

Community Engagement

Discord as Development Hub

Unlike traditional AAA studios, Pathea maintains an open Discord community where developers regularly share insights, answer questions, and gather feedback throughout development.

  • Weekly developer Q&A sessions
  • Behind-the-scenes art and design shares
  • Community feedback influencing design tweaks
  • Beta test recruitment from active community members

Development Transparency

Pathea has committed to regular development updates rather than long silences between major announcements—a departure from typical AAA marketing cycles.

Quarterly Development Diaries

Detailed blog posts covering technical challenges, design decisions, and progress updates.

Live Stream Deep Dives

Monthly streams focusing on specific systems: combat, world design, narrative, etc.

Open Roadmap

Public-facing development milestones and feature completion tracking.

Official Channels & Resources

For press inquiries, partnership opportunities, or business contacts, please reach out through the official Pathea Games website. Community questions are best addressed through the Discord server where developers are most active.

Pathea Games in Context

vs. FromSoftware Evolution

Similar to FromSoftware's shift from Armored Core to Dark Souls, Pathea is changing genres but maintaining core design philosophy—deep systems and player agency.

vs. CD Projekt Red

Both studios built reputation with niche genres (Witcher's RPG, Pathea's sims) before attempting AAA breakthroughs. Different approaches to community engagement.

vs. Chinese Studio Peers

While miHoYo dominates live service (Genshin) and Game Science pioneered AAA (Wukong), Pathea represents the mid-size studio expansion model.